I’ve been left with quite some material to think through after the Leisure Electronics conference. My current reading, The Philosophy of Software, is expanding on that. Which leads me to an attempt of capturing the current state of that reflection.
I’ve been left with quite some material to think through after the Leisure Electronics conference. My current reading, The Philosophy of Software, is expanding on that. Which leads me to an attempt of capturing the current state of that reflection.
The title is a direct quote from Pierre-Yves Hurrel, one of the organizers of the Leisure electronics Conference in Lausanne conference, which I attended this week. It is also one of my key takeaways from the conference, as well as my own presentation, Programming and Becoming. The conference concentrated on “the emergence of video games: Towards a genealogy of ludic practices and computing artifacts”, that pivotal moment when video game culture started to establish itself.
Next to intensively preparing for a conference talk, I had the chance to attend a preservation-session with people from the Swiss Video Game Archivists association.