Autres sciences humainesAnglaisJachère

Jachère Journal

Posts on studying code, video game studies, digital tinkering, moss and other cute things, suburban homesteading, and my personal thoughts.
Page d'accueilFlux Atom
language
LudemeLudusVideo-Game-StudiesAutres sciences humainesAnglais
Publié

Ludus—Ludeme Last month, I mapped a working definition of game (ludus) and ludeme (conceptual units of a game and play) in preparation for an upcoming article on ludemes and programming video games. I went through many of the better known attempts for a definition and asked myself where my own perspective differs and what my approach needs to express.

Critical-Code-StudiesConferenceReadingsAutres sciences humainesAnglais
Publié

In the past few months I have been engaging in the exegesis of source code from the 1980ies and -90ies. Serendipity towards the end of last year brought me in closer contact with the concept of ludemes, in which I found a fitting perspective on these magic moments of translation. David M. Berry outlines this processes through the computational image, Hartmut Rosa approaches it through his theories on resonance, Karen Barad talks about inter- and intra-actions, and Luhman also has an opinion on the topic. Either way, ludemes have been utterly fruitful in reading source code against a techno-deterministic grain, and as a lens into programming practices of the past.