I was increasingly unhappy with mypublishing strategy (or the lack thereof), but also increasingly worriedabout the state of the internet, especially the aggressive scrapping ofcontent by AI bots. So, I reconsidered my approach.
I was increasingly unhappy with mypublishing strategy (or the lack thereof), but also increasingly worriedabout the state of the internet, especially the aggressive scrapping ofcontent by AI bots. So, I reconsidered my approach.
I have finally found the time to produce two (extremely dense) abstracts for the next paper (on Source Code and Ludemes).
In which I’m reflecting on critical code studies, distant reading source code and my recent workshop at the DHd 2025.
A few notes on the moment of translation between epistemologies and ontologies in software.
Inspired by the silly inquiries of Any Austin and the concept of relational playworld by Melos Han-Tani I figured I’m going to spend some more time in Alba, after I finished it for the second time.
A few quick notes on thinking theory through metaphors.
I tried to learn assembly, but didn’t find the energy. But I had a inspired times anyways.
I was chewing on the concept of ludemes lately and needed to map it out, conceptionally. Especially from the perspective of code and programming, there are terms that overlap and differ.
Writing this first paper felt grindy. But I enjoyed working on something for that long of a time. I also learned a lot, again.
Frustration, Conferences and Ludemes I had some things on the plate and obviously, I got stressed. And, as always, it somehow turned out quite ok. There were two conference presentations, and a self-imposed paper deadline to deal with, next to keeping several (too many) side projects running.
This summer I got the feeling, that I’m getting used to do researcherly things as a job